Careers in the Game Industry
How do I get into the industry?
First of all, it’s probably easier to start with a brief run-down of jobs available within the industry.
- Artist
Artists are usually hired based on folio and level of
experience, and exactly what’s required can depend on the
individual role. Generally a folio with a several well executed
and relevant examples of your work is the best way to find work
as an artist.
- Designer
The designer constructs or co-ordinates the mechanical, parametric and high-level design of a game. Many
designers have started their careers in other areas of game
development e.g. programming, art or QA, or have writing, film
or multimedia backgrounds. Designers need a strong communication
ability, an interest in playing games and good problem solving
skills.
- Programmer
Programmers need to be experienced in C/C++, or Java (for handheld
development). Again, programming roles vary greatly, but an in-depth
understanding of mathematics and strong problem solving skills are
important.
- Producer
The producer is responsible for overseeing the technical, creative and design team, and to ensure that titles are completed to a high quality, on time and to budget.
- Quality Assurance
There are no traditional career paths into QA, and often the work can be casual. Good communication and attention to detail are essential.
Is your role not listed here?
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